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			  SUPERCAR EPISODE GUIDE

Episode 1; Talisman of Sargon

Mike Mercury must foil Masterspy who, under the employ of an unscrupulous
Eastern  potentate  Mustafa  Bey, attempts to gain possession of the lost
Talisman of Sargon, an ancient stone  tablet  reputed  to  give  absolute
power to its owner.

Episode 2; What Goes Up

Professor Popkiss is co-operating with the Air Force to send a capsule of
dangerous  experimental  rocket fuel into the stratosphere so that it can
be destroyed, but it fails to explode on the given signal from Earth...

Episode 3; Keep It Cool

While taking a cargo of new secret fuel across the desert, the  Professor
& Bill Gibson fall into the hands of Masterspy & his henchman Zarin.

Episode 4; Rescue

Bill & Jimmy are afloat at sea in a homemade raft when Mitch  the  monkey
jumps  overboard.  Mike  wants to use Supercar to rescue them, but Doctor
Beaker insists on further tests.

Episode 5; Amazonian Adventure

Because  Mitch  has  been  stricken with a strange fever, the Professor &
MIke use Supercar to seek a rare herbal cure found only near the  Amazon,
but they encounter a tribe of cannibals.

Episode 6; Jungle Hazard

When Masterspy & Zarin read that Dr Beaker's cousin, Felicity Farnsworth,
has  inherited  a Malayan rubber plantation, they "visit" her plantation,
but when the doctor learns she is in the clutches of Masterspy, he & Mike
take Supercar to rescue her.

Episode 7; High Tension

The plans of Mike Mercury, Dr Beaker & Prof. Popkiss  are  spoiled  by  2
thieves,  Harper  &  Judd,  who  steal  the printed circuits for a remote
control unit for Supercar.

Episode 8; King Kool

Mitch is jealous when he sees a monkey called King Kool playing drums  on
television,  so  Jimmy  decides  to  teach him to play the drums & form a
rival act.

Episode 9; Grounded

While Supercar is undergoing repairs Masterspy & Zarin kidnap Dr  Beaker.
They  inform  Mike  that  the  doctor  will  be  returned in exchange for
Supercar, but Mike formulates a plan to rescue the doctor without  losing
Supercar.

Episode 10; The White Lion

Baffled  by  a series of armored car robberies, Scotland Yard enlists the
aid of Mike Mercury, Dr Beaker & Supercar.

Episode 11; Transaltantic Cable

Masterspy has discovered a means of tapping the transatlantic cable  that
links  the  UK  & the US, & he is selling valuable information heard over
the phone. The phone company calls in Mike Mercury & Supercar.

Episode 12; False Alarm

Masterspy & Zarin use a  fake  distress  call  to  lure  Supercar  to  an
isolated   mountain  plateau  where  they  plan  to  capture  her  &  her
passengers.

Episode 13; Trapped In The Depths

After a bathyscape is launched from  the  USS  Mistral  for  the  deepest
underwater  dive  ever  attempted,  it  sinks  out of control off the New
Zealand coast.

Episode 14; 70-B-LO

When  the  Professor  undergoes  a  complex  appendicitis  operation,  he
urgently  requires  a  transfusion  of a rare blood type. The only person
known to have this type is a scientist stationed at the North Pole.

Episode 15; Gaolbreak

Racketeer  "Red"  James hires a helicopter to help a criminal escape from
the state penitentiary, but when Supercar arrives on the scene, he  holds
Jimmy captive & demands that they be taken to Mexico in Supercar.

Episode 16; Supercar; Take One

After  Prof. Popkiss buys a movie camera to make permanent records of his
experiments, Mike & Jimmy decide to make a movie of Supercar & its work,
but there are some anxious moments when the film falls into the hands  of
Masterspy.

Episode 17; Hostage

While  on  a  holiday  in  Ireland,  Dr  Beaker  overhears  a plan by two
smugglers to kidnap the daughter of the owner of  the  Shamrock  Inn.  He
calls for the help of Mike Mercury & Supercar.

Episode 18; The Sky's The Limit

Determined  to  gain  possession  of  Supercar  by  any  means  possible,
Masterspy evolves a plan that he feels is certain to succeed in capturing
the craft.

Episode 19; Operation Superstork

Mitch unties a rope that is securing the Professor's  latest  project;  a
gas-filled  balloon,  &  it  takes  off  with  Mike,  Jimmy  &  Dr Beaker
aboard...so it's up to Prof. Popkiss to fly Supercar & rescue them.

Episode 20; Flight Of Fancy

After reading that Princess Caroline of Bovania has been kidnapped by the
evil President of the country & held prisoner in a medieval castle, Jimmy
dreams that he & Mitch go to her aid.

Episode 21; Crashlanding

When Supercar crashlands in darkest Africa,  Mike  Mercury  &  Dr  Beaker
decide  to  sleep  until  morning  while  Mitch stands guard...but in the
morning, Mitch is gone.

Episode 22; The Tracking Of Masterspy

Using a counterfeit news agency card, Masterspy learns the location of Dr
Beaker's isolated laboratory used for the testing & storing of Supercar.

Episode 23; Space For Mitch

When a rocket designed by Dr Beaker is going to be  launched  by  the  US
government, Jimmy's brother is chosen to pilot the first flight.

Episode 24; Hijack

When  the  President  of  the  Bathtongas  group  of islands orders a jet
airliner to be stolen & brought to his country  &  held  for  ransom,  he
reckons without Supercar.

Episode 25; Atomic Witch-hunt

New  York  police  are  alerted when an atomic bomb is found in a disused
block of office buildings.  After  they  defuse  it,  they  call  in  the
Supercar team to discover how the bombs are being brought in to the city.

Episode 26; The Dragon Of Ho-Meng

After  being caught in a hurricane, Supercar is forced to land on a small
island in the middle of a lake  close  to  a  Chinese  temple,  but  its
devotees think that Supercar is a dragon!

Episode 27; The Runaway Train

Masterspy  sabotages  an experimental nuclear powered train in an attempt
to kill Dr Beaker, & in order to save him,  Mike  must  use  an  untested
magnetic grab designed to stop  small vehicles.

Episode 28; Calling Charlie McQueen

Prof. Popkiss receives a mysterious radio message in a code used by radio
operators in emergencies, but he's not sure if it is a trap or not.

Episode 29; Sunken Temple

Believing  that  an urn recently recovered from the Mediterranean is from
an ageless sunken temple, a classical history professor enlists  the  aid
of Mike Mercury & Supercar to further his researches.

Episode 30; A Little Art

When  Dr Beaker buys a painting called "Mexican Plain" he doesn't realise
that two criminals have placed the directions to the location  of  hidden
counterfeit  currency plates on it...or that they will do anything to get
it back.

Episode 31; Magic Carpet

The Supercar team set out for Kirikan, an isolated  kingdom  in  southern
Asia where rare medical supplies are needed to save a prince's life.

Episode 32; Icefall

When  the  Supercar  team  sets out for a day in the mountains, Dr Beaker
turns the simple outing into  a  dangerous  safari  when  he  insists  on
investigating an underground frozen waterfall.

Episode 33; Precious Cargo

Prof.  Popkiss  orders  some cooking wine from France, but when the crate
arrives everyone gets quite a surprise from its contents.

Episode 34; Deep Seven

While conducting an underwater experiment, Supercar becomes entangled  in
the mooring cable of an old Army mine, endangering Mike Mercury.

Episode 35; The Day Time Stood Still

Dr Beaker, Prof.  Popkiss, Jimmy & Mitch attempt to  keep  Mike  occupied
while they make preparations for his surprise birthday party.

Episode 36; The Phantom Piper

Mike  & Dr Beaker respond to a call from Scotland Yard to investigate the
phantom piper  of  Iverlachain,  a  ghost-like  figure  that  prowls  the
battlements of a medieval castle playing the bagpipes.

Episode 37; Pirate Plunder

A  fast  ship  manned by Black Morgan, a descendant of the famous pirate,
has been plundering cruise ships in the Pacific, &  as  Supercar  is  the
only craft capable of matching its speed, Mike is called in.

Episode 38; Island Incident

Just  after  reading  of  a  political  revolution on the small island of
Paloda, Mike receives an anonymous distress signal from that area.

Episode 39; The Lost City

Forced off course during a journey to the South  Pole,  Supercar  &  its
passengers are forced to land in the ruins of an ancient city.
